Matchup Player Roster Team setup Assign Defaults Player types Technique One-on-one Timing Scheme
Teams
On-field roster
Select a player to set identity, ratings, and scouting notes.
Restore demo matchup
Save to team roster Use position defaults
Engagement technique How a player fits up on his partner once a block or rush engagement starts: which side he shades, how tight the fit is, where his hands go, his pad level and his lean. A technique starts empty and applies only the fields you fill in; a position with no technique assigned engages the generic way. Assign one technique per position; it shapes both the replay geometry and the 3D hands. Saved in this browser.
Position New technique Add technique Add suggested names (empty)
Used by this position
Export techniques Import techniques Delete all for this position
One-on-one Pick a rusher-vs-blocker pairing from the play on the field and see how every move fares against every counter, using the same contest the replay runs. Say which side you are and what the opponent tends to do, and it recommends your move. The matchup matrix (what beats what) starts blank: you decide it. Needs a pass play from the library, so the contests are on. Model output, not validated prediction.
Pairing Matchup I am theRusher (defense) Blocker (offense) Opponent tends to
Show my choice in 3D Reset matrix and drivers
Matchup matrix and drivers Adjustment in rating points when a move meets a counter (-5 to 5, blank = 0; positive helps the rusher). The driver is the rating each move relies on.
Team setup Build a team one player card at a time. Each card holds the whole player: number, name, size, every trait for his position, tendencies and notes. A trait you leave blank uses the position default. Cards you skip play with the position defaults. Everything saves to the same roster as the Roster tab.
TeamMy team Opponent team Offense cards from Defense cards from Match field
Assignment
Set this player's assignment Assignment
Apply assignment Reset to play default
Position defaults You set these. Every position has its own column. A player whose rating is left blank uses the default of the position he plays in the current formation (1–10, half points allowed). A cell you have not set counts as a neutral 5, so nothing is assumed for you. Changes update the simulation at once and are saved in this browser. Enter moves down a column; clear a cell to unset it.
ShowOffense and defense Offense only Defense only Export Import Clear all defaults
Copy values from to Copy Fill unset cells with suggested values